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Game Solution |
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7. The Basement
- Head back to the padded room that contained Clubber and had the lightray.
- The padded room is now empty and part of the wall is open.
- When you try to enter the secret passage Clubber will appear and block it. You will have to find a way to get past him.
- Inject Clubber with Dr. Mahler's serum and he will step aside.
- You can now walk down into the basement, where you will find yourself in a cell hall.
- Once you enter the open cell you will hear the secret door at the stairs close.
- Inside the expirementation cell on the table there is a letter you can read.
- In the cell look at the device hooked up to the electric wires. You need to solve this puzzle and activate the device.
- Pull the switch on the machine itself (not the one beside it) to power it on. The Lights will turn on.
- Slide the blocks until the up arrow is lit up. Then pull the big switch beside the machine.
- The actual wire configuration starting at the lower left is : horizontal wire, a corner wire turning up, then two up wires.
- Go back to the cell hall and see the now open cell door, go through this door.
- Hanging on one of the crates you will find a crowbar.
- Go back up the stairs, and use the crowbar on the closed door.
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